Players are either competitors or monopolists. Competitors can build up to five houses as soon as they buy a property, but they can charge only a fair market rent. Monopolists cannot build until they monopolize a color grouping, and even then they can build no more than four houses on a property. Restricting supply is how monopolists raise prices and rake in monopoly profits!

The title cards in Anti-Monopoly display two columns of rents. The competitive rents are those that were used in the historic Monopoly game played in Atlantic City. The monopoly rents are sky-high and will lighten the coffers of any player who falls into the clutches of a monopoly landlord.

As they circle the board, competitors may stumble into a PRICE WAR. That can't happen to monopolists, but–as in real life–they do run the risk of landing in JAIL. Anti-Monopoly also features COMPETITOR and MONOPOLIST cartoon cards that enliven the game while illustrating economic principles.

Anti-Monopoly is a unique board game in that the two sets of players don't play by the same rules. That makes it more like the real-world economy. In real life, though, monopolists have an unfair advantage. But in the Anti-Monopoly game, as long as competitors follow the right strategy, they do have a fair shot at beating the monopolists. To make sure of that, we went to mathematician and game expert Irvin Hentzel.

He's the one who first figured out winning strategies for Monopoly based on the odds of landing on different spaces and the potential financial pay-offs associated with each color grouping. Using probability theory and computer simulation, Professor Hentzel devised two sets of prices for Anti-Monopoly that balance the chances of winning for the two sets of players. This breakthrough in game design won us a patent!